Bit by bit

Building the game — bit by bit

Each post is one piece of the puzzle — how we build the environments, water, materials and mood of the Western Ghats.

Recreating the Shiva Temple at Kavaledurga hill in CryEngine

Some places hold their mystery so tightly that Recreating them in a game feels less like level design and more…

Read more →

Building a Melee and Mounted combat system

We’ve been putting together a combat system where two teams can face off — think Melee soldiers, Mounted archers, foot…

Read more →

Interactive water

Water adds beauty to a scene, in whatever form it may be. A pond with lilies, a lake with reeds…

Read more →

Village in Karnataka

The village A village in India can look very different from any other, there are so many climates and regional…

Read more →

Waterfall (materials)

Waterfall is a tricky thing. It has various elements. Creating an anatomy helps to implement a convincing waterfall. But that…

Read more →

Creating Indian rural wilderness environment | 1

We are only creating a typical country side wilderness, not a jungle, just something with few trees and bushes. It is the plant types, their density and distribution that we were trying to create - all procedurally.

Read more →

Magic of decals | explorations

Decals are exciting. Their magic is in how 3D they look and behave, even though being 2D objects. You can use them to show puddles, potholes... even exposed steel bars in a RCC slab!

Read more →

How wooded is the jungle?

Indian jungles, yes! And if from western-ghats, even near villages, would need to be wooded. How thick could we make the jungle? We tried very few types of trees procedurally to populate the landscape. Here are some game views.

Read more →

Morning light | experiments

It's always the mood, the light that we game experience needs. And even before adding artefacts, we used some arbitrary grass and trees to experiment mood and get the sun just as we would like to see in the morning ambiance.

Read more →