Bit by bit
Each post is one piece of the puzzle — how we build the environments, water, materials and mood of the Western Ghats.
Some places hold their mystery so tightly that Recreating them in a game feels less like level design and more…
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We’ve been putting together a combat system where two teams can face off — think Melee soldiers, Mounted archers, foot…
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Water adds beauty to a scene, in whatever form it may be. A pond with lilies, a lake with reeds…
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The village A village in India can look very different from any other, there are so many climates and regional…
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Waterfall is a tricky thing. It has various elements. Creating an anatomy helps to implement a convincing waterfall. But that…
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We are only creating a typical country side wilderness, not a jungle, just something with few trees and bushes. It is the plant types, their density and distribution that we were trying to create - all procedurally.
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Decals are exciting. Their magic is in how 3D they look and behave, even though being 2D objects. You can use them to show puddles, potholes... even exposed steel bars in a RCC slab!
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Indian jungles, yes! And if from western-ghats, even near villages, would need to be wooded. How thick could we make the jungle? We tried very few types of trees procedurally to populate the landscape. Here are some game views.
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It's always the mood, the light that we game experience needs. And even before adding artefacts, we used some arbitrary grass and trees to experiment mood and get the sun just as we would like to see in the morning ambiance.
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