An adventure–discovery game · Western Ghats, Karnataka
3D game on India, based on archaeology and history. Re-creating actual hill-fort of Kavaledurga (Karnataka). Experience the place, discover its secrets!
The mission
Not quite.
The early Tomb Raider games of the 1990s featured Indian jungles, tigers, and even music inspired by Indian instruments such as the sitar. But India was largely presented as an exotic backdrop rather than as a place rooted in its own history, architecture, and stories.
Our interest lay in recreating real places and drawing inspiration from historical events, local traditions, and lesser-known narratives.
That led us to a hill fort in Karnataka, nestled within the Western Ghats. Surrounded by hidden ruins and layered with archaeological remains, local legends, and historical accounts, it offered the perfect foundation on which to build our story.
Our story
Actively built in Unreal Engine, with a story rooted in over a decade of research.
2010 onward
That was when we chose the site of Kavaledurga, conceived the game's story, and wrote its first chapter, drawing on years of heritage documentation and archaeological exploration across India.
2020 →
The project moved from its earlier CryEngine roots into Unreal Engine — asset creation, level design, gameplay systems, scripting and programming all began in earnest. Nikhil joined Devesh on the build.
Now
Two-person team, regular builds, new environments and short dev clips posted as the world comes together.
Dev log
Each post is one piece of the puzzle — how we build the environments, water, materials and mood of the Western Ghats.
Some places hold their mystery so tightly that Recreating them in a game feels less like level design and more…
Read more →
We’ve been putting together a combat system where two teams can face off — think Melee soldiers, Mounted archers, foot…
Read more →
Water adds beauty to a scene, in whatever form it may be. A pond with lilies, a lake with reeds…
Read more →The people
Architects. Yes 🙂
We are architects by education and profession.
Game Developer
An architect by education and training, Devesh has spent years working across 3D visualization, level design, gameplay systems, mechanics, and programming. He spent years developing the project in CryEngine before recently migrating it to Unreal Engine, with Nikhil now gradually contributing to its development.
Design Lead
Nikhil leads the studio's work in UI/UX design, systems, and research. His practice spans interface design, heritage documentation, and interactive development, with a focus on structuring complex ideas into clear, usable systems. He works across projects from early definition to final resolution, shaping both direction and execution.
We are based in Bangalore (Bengaluru). While the studio is located here, we work remotely as well. Devesh works from Delhi, while Nikhil operates from our home base.
The world of Kavaledurga
Explore the fort
Since the game is based on real-world archaeology, here are a few of the key points of interest being recreated.