Interactive water
Water adds beauty to a scene, in whatever form it may be. A pond with lilies, a lake with reeds and lotuses, a stream, a river or even a ocean…
Water adds beauty to a scene, in whatever form it may be. A pond with lilies, a lake with reeds and lotuses, a stream, a river or even a ocean…
The village A village in India can look very different from any other, there are so many climates and regional variations that we became specific. And we had to, after…
Waterfall is a tricky thing. It has various elements. Creating an anatomy helps to implement a convincing waterfall. But that needs to have some sense of how it works, and…
We are only creating a typical country side wilderness, not a jungle, just something with few trees and bushes. It is the plant types, their density and distribution that we were trying to create - all procedurally.
Decals are exciting. Their magic is in how 3D they look and behave, even though being 2D objects. You can use them to show puddles, potholes... even exposed steel bars in a RCC slab!
Indian jungles, yes! And if from western-ghats, even near villages, would need to be wooded. How thick could we make the jungle? We tried very few types of trees procedurally to populate the landscape. Here are some game views.
It's always the mood, the light that we game experience needs. And even before adding artefacts, we used some arbitrary grass and trees to experiment mood and get the sun just as we would like to see in the morning ambiance.